Your relative damage to mobs/ bosses depends on the difference between your level and their level. I have been playing another new character, using dual wield style (again) because I refuse to believe that they put this style in the game while making it inferior to other styles.įirst off, don’t bother with putting AP into other weapon mastery because it doesn’t increase your damage at any significance. The cool down of this spell is longer than the former spell so you can’t continuously cast it, and if you get hit very often (even with small damage), this spell is useless. The damage of the hit doesn’t matter, as weak as a spider bite or as strong as the orge’s final ice smash. At level 3, upon using it, you will have 3 blue orbs flying around you and each can takes 1 hit for you. It cannot be used at the same time as summon fire elemental. When the orge attacks in any way, I can just circling around this feet and let those fireballs do the jobs.Īnother maybe/maybe not useful spell is “summon guardian”. Using this spell my damage counter shows up just as often as hitting with dual fachions. The bigger the target, the more often they can touch (small mobs can slip in the gap between you and fireballs). This spell at max level (level 3) summons 3 fireballs circling around you and deals very high fire damage to whatever they touch. Mostly I have been relying on “summon fire elemental” spell. You can’t even use shield bash for that purpose… Even if you do jump smash it still takes a while (axe can break armor of a normal boss with 2-3 jump + smash). I have seen how slow fachion, especially dual fachions can break armor. You will need to dodge the orge’s attack, destroy its armor, not let minions push you away or lock you into the orge’s smash, etc. But it will take a while until they do that so it’s best that you focus on killing the orge as fast as possible. Those weaker versions deal quite high poison damage. But when they multiply themselves to a dozen more weaker versions (I guess each of them multiplies to/summons 3 or 4 more). I think they even have more HP than the orge itself (several times higher in fact), rarely deals any damage in their normal state and only focus on pushing you. The minions summoned by the orge are very tough. It was an official encounter because the boss stayed in that particular room and didn’t disappear when I returned after I was killed by it. I’m really curious if anyone has achieved high level in dual wield passive and if there’s any worthy I have just defeated the orge in my 3rd encounter with it (level~ 27). And you can clearly see which build use more skill points. Using one axe, one swing of mine at the front can be as strong as 5-6 hits backstab of dual fachions. Seriously I haven’t seen the point of using dual wield, the speed cannot compensate for the loss of damage output. The build wasn’t perfect and I was using lowest HP potion so I couldn’t keep it up when the orge summoned its minion.
#The trial stone arcuz 2 full#
I almost killed the 2 head golden orge the first time meeting it using full constitution + summon fire elemental build (weapon = axe). You’re strong enough to tank and can smash bosses’s armor like cake but damage output for agility basher style may not be as high as others. Full defense: full constitution =\> high HP, SP and use summon fire elemental and other spells constantly OR full agility and go shield basher style (with def passive bonus). Have to fight bosses at higher level, or while equiping high grade equipments or/and drinking a bunch of buff potions (throughout the fight) Full offense + grinding: meaning high strength at the beginning, playing one of 3 weapon style or dual wielding + backstab passive (low HP, SP). Due to the difficulty of the game, there’re 2 typical ways to start playing arcuz 2: